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Post by Kenway on May 16, 2019 18:52:00 GMT -6
JOUSTING COMBAT RULES
Two contenders will be chosen at random. Equipment will be provided from the vendor at the fairgrounds (zero stats armor, use best weapon lance, no jewelry or trinkets, no enhanced KV cloth items). Your items can be given to a squire for safe keeping (Banker in each tent).
Captain Myrien will direct both contenders to the opposite ends of the jousting track and give them a count down before each charge. There will be three times in where the contenders will charge, dismounting an oponent gives one point, after the three charges, the contender with two or more points will win the Round. The losers of each round will be disqualified.
ABOUT THE PARTICIPANTS
All the participants must compete without magical weapons, armor, or other magical equipment like rings, earrings, trinkets, etc, these are forbidden to ensure that the winners of the tournament are so for their skills.
ABOUT ARMOR AND WEAPONS
The contenders will be delivered armor, lance and shield for the event. (usebest if you are not a fencer) along with color surcoats.
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