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Post by Kenway on Apr 22, 2019 10:34:50 GMT -6
General information about imbuing: Quoted from a post by Phaere on UORP"In general, the chest piece of a set has a +5 skill modifier relevant for the material type (leather is magic related, plate/ chain is warrior related, studded is thief/ bard related) the skill in question is randomly selected from a pool, so magic can be magery, or necromancy, or sorcery or wizardy (never seen any modifier skills on them like eval int etc) some helmets have a skill mod as well, other armour pieces do not some mods are fixed, (stats are always +4, ssi/ DI is always 5, others are in a range of in general 50% to 100% intensity (like lmc/ lrc etc) the 2 sets i like most are foramirs (spelling) scale set (3 pieces with 5 ssi on each and a total of 20 stats on the 3 items together (12/8 dex/ str, the mod on the chest can be either str or dex). and fems leather armour (also 3 items with 5 sdi on each as well as lrc/ lmc for great resists, pick a full plate set, all other sets will lack in resists, leather is plain terrible for resists artifact pieces are always made in the plain material, even if you start with a better grade item and can be crafted exceptional (for a resist boost depending on armslore). the resists on the helmets is random (the total resists on them i mean, unlike on the other pieces where the total pool is fixed (unless you get exceptional bonusses). the one shield in the list has luck and 2 resists at +9 that is about it on general info."
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